Returns the executed order for the unit in province. null if there is
not order, there are circular proxy orders or the unit for the province
is missing.
Returns the parameters of the game, null if unknown (keys without a
trailing colon, values without a trailing dot, keys and values without
leading or trailing whitespace).
If there is a paradox it is resolved by not cutting
the support of fleets in the paradox (even if they are
dislodged) that support a convoying fleet or an attack
against a convoying fleet.
Sets the parameters of the game (keys without a trailing colon, values
without a trailing dot, keys and values without leading or trailing
whitespace).